Includes two slide decks that provide overviews of some of the most …
Includes two slide decks that provide overviews of some of the most useful collections of instructional resources, one for grades K-5, the other for grades 6-12. There are many more resource collections out there: these are just the "greatest hits"! Also includes collections of questions that can be used to engage students in Media Literacy.
These two slide decks provide suggested learning objectives, one for grades K-5, …
These two slide decks provide suggested learning objectives, one for grades K-5, the other for grades 6-12. Each slide covers an area of Research, Media Literacy, or Digital Citizenship. The K-5 slides indicate skills for which elementary activities are building a foundation.
This slide deck provides a brief introduction to the subject areas of …
This slide deck provides a brief introduction to the subject areas of Media Literacy and Digital Citizenship, as well as links to organizations it's good to know about.
Coders storyboard a project based on randomized idea(s) and create a project …
Coders storyboard a project based on randomized idea(s) and create a project based on their storyboard. The purpose of this project is to synthesize understandings into a project with up to three randomized ideas.
Coders will use the start on bump block to create a contagious …
Coders will use the start on bump block to create a contagious dance party using motion blocks. The purpose of this project is to introduce young coders to triggering algorithms using the start on bump block.
Young coders apply their understandings from previous projects to create an animated …
Young coders apply their understandings from previous projects to create an animated card. The purpose of this project is to reinforce understandings from previous projects within a new context. This project can be repeated throughout the year for various events, holidays, birthdays, to give thanks, or as an act of kindness.
Coders use a variety of blocks and sprites to create their own …
Coders use a variety of blocks and sprites to create their own interactive diorama about a haunted house. The purpose of this project is to review creating sprites and triggering algorithms when a sprite is tapped.
Coders use a variety of blocks and sprites to create a short …
Coders use a variety of blocks and sprites to create a short story with a moral. The purpose of this project is to apply previously learned concepts in a new context. This project can be adapted to any short story with a moral.
Coders use a variety of blocks and sprites to create a racing …
Coders use a variety of blocks and sprites to create a racing game and a short story about a race. The purpose of these projects is to apply previously learned concepts in a new context to create their first game and a short story, as well as introduce the say block.
Coders use a variety of blocks and sprites to create a short …
Coders use a variety of blocks and sprites to create a short story about a hungry sprite. The purpose of this project is to apply previously learned concepts in a new context and to review how to trigger algorithms when a sprite is bumped.
Coders use a variety of blocks and sprites to create their own …
Coders use a variety of blocks and sprites to create their own interactive diorama about their friends and family. The purpose of this project is to reinforce the concept of parallelism to trigger two or more algorithms simultaneously.
Coders use a variety of blocks and sprites to create their own …
Coders use a variety of blocks and sprites to create their own interactive diorama about when they grow up. The purpose of this project is to reinforce the concept of parallelism to trigger two or more algorithms simultaneously.
Coders use a variety of blocks and sprites to create their own …
Coders use a variety of blocks and sprites to create their own knock, knock joke. The purpose of this project is to reinforce using the wait block to accurately time algorithms running in parallel.
In this introductory lesson, coders create a silly dance for Scratch Cat …
In this introductory lesson, coders create a silly dance for Scratch Cat using motion blocks. The purpose of this lesson is to introduce young coders to creating algorithmic sequences in ScratchJr.
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